There is nothing like a customization2 slot (as a whole block), instead there are many part slots which are chained together. Here is some career specific car info like times busted/escaped etc. This is the amount of imounds strikes the car currently has. This is the max number of impound strikes your car can get before it's taken away by the cops (min 03, max 05). This is the number identifying the career slot, it's the number referenced from the car slot. Not shown in the picture, but the slot ends with the car's ride height.Ī single career slot uses 34h Bytes and looks like this: Here are all the settings from the autosculpt parts. This is the customization slot identifier referenced by the car slot. This is a number calculated from all the parts you own, so the game know which parts you have to pay in career.
This is the current performance upgrade level of the car's nitrous oxide system. This is the current performance upgrade level of the car's turbo/supercharger. This is the current performance upgrade level of the car's engine. This is the current performance upgrade level of the car's transmission. This is the current performance upgrade level of the car's suspension. This is the current performance upgrade level of the car's brakes. This is the current performance upgrade level of the car's tires. It's the number of the vinyl slot which belongs to the car's customization (Note: it is FF FF if the car has no vinyl applied). It's the pointer to the start of Customization2 slot which belongs to the car's customization. This is the Customization2 slot link number. It's the number of the career slot which belongs to this car (Note: it is FF if it's not a career car).Ī single customization slot uses 470h Bytes and looks like this (the image only shows the first bytes):
It's the number of the customization slot which belongs to this car (Note: it is FF if the car is stock). This is the customization slot link number. This identifies which category a car will show up (01 = muscle, 02 = exotic, 04 = tuner (Note: Bonus & addon cars use 08/0F instead)). The second byte is usually 00, if you change it to 01 the car will show up in the Mazda Dealership and as another side effect it's price will be 0$ in the carlots (Thanks to STAT-X for this info). This identifies where the car will be available (01 = stock, 02 = career, 04 = my cars, 08 = bonus, 10 = custom, 20 = special, 40 = won car, 80 = wingman car).
This is the actual car code identifying your car, check the last section for logo/carcodes. This is the code of the logo/name which will be displayed for your car (Sometimes this code is useless because the game uses the carcode to decide which logo/name to display). However, for some bonus cars it's a unique id. This is the car slot number, it's usually a subsequent number. With a total of 75 customization slots, this will leave you with 9.333 vinyls per carĪ single carslot uses 14h Bytes and is built like this: They will hold the vinyl code, color, size & stuff. There should be space for 75 customization2 slots. There is space for 10 career slots.Ī customization2 slot contains the bodies, rims, spoilers, hoods, scoops, windowtint and sometimes a texture vinyl (Most Wanted style vinyl).
Your heat, impounds and other career related things are stored here. There is space for 75 customization entries. There is space for 200 car slot entries.Ī customization slot contains a link to the customization2 & vinyl slot and some customization like performance parts, autosculpt settings, car/rimpaint and ride height. The car data is stored in 5 blocks in the savegame:Ī car slot contains the car code, link to customization & career slot and some other stuff (like car category).